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Hal Varian: 14 Free business models

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From Chris Anderson's blog:

Hal Varian: 14 Free business models

I had a great interview today with Google's economist-in-residence Hal Varian on the economics of free. He pointed me to a 2004 paper he wrote on the changing economics of content and copyright in a digital world. It includes 14 business models that allow content creators to make money even if they cannot stop the content from being distributed for free. Here they are:

"Most information is born digital and that digital information is typically very easy to copy and distribute, it is conceivable that copyright laws may become almost impossible to enforce. Are there ways for sellers to support themselves in such an environment? It is worth considering some of the options. Here is a brief list of business models that might work in a world without effective copyright.

Make original cheaper than copy. This is basically the limit pricing model described earlier. If there is a transaction cost for a copy-a direct cost of copying, an inconvenience cost, or the copy is inferior to the original in some way-then the seller can set the price low enough that it is not attractive to copy.

Make copy more expensive than original. The "cost of copying" is partially under the control of the seller, who could use a "digital rights management system," some anticopying technology, or threats of legal action which would increase the cost of copying and, therefore, increase the price that it could charge for its product.

Sell physical complements. When you buy a physical CD you get liner notes, photos, and so on. Perhaps you could get a poster, a membership in a fan club, a lottery ticket, a free T-shirt, as well. These items might not be available to someone who simply downloaded an illicit copy of a song.

Sell information complements. One can give away the product (e.g., Red Hat Linux) and sell support contracts. One can give away a cheap, low-powered version of some software and sell a high-powered version.

Subscriptions. In this case, consumers purchases the information as a bundle over time, with the motivation presumably being convenience and perhaps timeliness of the information delivery. Even if all back issues are (eventually) posted online, the value of timely availability of current issues is sufficient to support production costs.

Sell personalized version. One can sell a highly personalized version of a product so that copies made available to others would not be valuable. Imagine, for example, a personalized newspaper with only the items that you would wish to read. Those with different tastes may not find such a newspaper attractive. Selling works with digital fingerprints (encoding the identity of the purchaser) is an extreme form of this. (Playboy has allegedly put digital fingerprints in online images.)

Advertise yourself. A downloaded song can be an advertisement for a personal appearance. Similarly, an online textbook (particularly if it is inconvenient to use online) can be an advertisement for a physical copy. There are many examples of materials that are freely published on the Internet that are also available in various physical forms for a fee, such as US Government publications (e.g., The 9/11 Commission Report, or the National Academy of Sciences reports.

Advertise other things. Broadcast TV and radio give away content in order to sell advertisements. Similarly, most magazines and newspapers use the per copy price to cover printing and distribution, while editorial costs are covered by advertising. Advertising is particularly valuable when it is closely tied to information about prospective buyers, so personalization can be quite important. In an extreme form, the advertisement can be completely integrated into the content via product placement.

Monitoring. ASCAP monitors the playing of music in public places, collects a flat fee, which it then divvies up among its members. The shares are determined by a statistical algorithm. The Copyright Clearance Center uses a similar system for photocopying-a flat fee based on an initial period of statistical monitoring.

Site licenses. An organization can pay for all of its members to have preferred access to some particular kinds of content. University site licenses to JSTOR content, Elsevier content, or Microsoft software are examples. This is particularly relevant when there are strong network effects from adopting a common standard, such as in the Microsoft example.

Media tax. This a tax on some physical good that is complementary to the information product (i.e., audio tape, video tape, CDs, TVs, hard drives, etc.) The proceeds from this tax are used to compensate producers of content. For example, the Audio Home Recording Act of 1992 imposes a media tax of 3 percent of the tape price.

Ransom. Allow potential readers to bid for content. If the sum of the bids is sufficiently high, the information content is provided. Various mechanisms for provision of public goods could be used, such as the celebrated Vickrey-Clarke-Groves mechanism. This could be used in conjunction with the subscription model. For example, Stephen King offered installments of his book The Plant on his web site. At one point he indicated he would continue positing installments if the number of payments received divided by the number of downloads from his site exceeded 75.6 percent. His experiment did not succeed, perhaps due to the poorly chosen incentive scheme.

Pure public provision. Artists and other creators of intellectual property are paid by the state, financed out of general revenues. This is not so different from public universities where research and publication is considered integral to the job.

Prizes, awards and commissions. Wealthy individuals, businesses or countries could commission works. The patronage system achieved some notable results in Europe for several centuries. The National Science Foundation or the National Endowment for the Humanities are examples of modern day state agencies that fund creative works using prizelike systems."

 

More Fellini

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“I discovered that what's really important for a creator isn't what we vaguely define as inspiration or even what it is we want to say, recall, regret, or rebel against. No, what's important is the way we say it. Art is all about craftsmanship. Others can interpret craftsmanship as style if they wish. Style is what unites memory or recollection, ideology, sentiment, nostalgia, presentiment, to the way we express all that. It's not what we say but how we say it that matters.”

Federico Fellini

 

Transfer files

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The transferring of files and the setting up of the project continues well – I still need to go back and log all the footage – namely, name each file with the scene number, shot number and take.

I catch little glimpses of the footage – it looks great. Itching to actually start editing but I reckon two more weeks of organising the files before I can get into it creatively.

Some quotes that are appropriate for this time:
"Experience is what you get while looking for something else." Federico Fellini
"You exist only in what you do." Federico Fellini
"There is no end. There is no beginning. There is only the passion of life." Federico Fellini
One of my favourite movie shots from 'La Dolce Vita'.
Marcello and Anita in the Trevi fountain - Ahh - what every red-blooded Italian man wishes for - a beautiful, exotic woman fighting to be kissed...


 

Technobabble – Part Deux

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The good news

The files copied over without fuss. Lots of space still available in the third 1TB drive

I have reconnected the media from the FCP file – so that it now references the files in the speedy Firewire drive (not the tortoise-like USB).

The plan is to split the film into 7 sequences – for the sake of processing speed – at present to load all the data at once takes about 15 minutes - hardly reassuring that when I start to play with clips the whole thing will hold.

With the split into sequences (each sequence will reference a specific set of MXF files) the workload becomes manageable. 7 sequences = 11 to 13 minutes per sequence.

I’d be editing short films really – then save them as QT files and stitch them together in a master file of sorts.

Other good reasons to use 7
We shot for 7 days
It’s a prime number
My lucky number - I wore it on my jersey back in the days of the world game.

 

I’m going over this for two reasons:

First sympathy - I need a hug.

Secondly - for the sake of clarity - since many of you may be wondering what the f*&^ is Phillip doing instead of cutting his film?

Anyway – here’s how I spend my time - you tell me if it is the normal thing to do for a healthy young man…

Moved everything from the three 750 Gb hero drives (RGB) onto a 2TB Macpower Taurus LAN Gigabit NAS, SATA-II HDD.

This drive is considerably faster that the Phillips drives - since it uses FireWire 800 and not the USB port (Phillips drives). the Phillips drives we used do not have Firewire output and can’t be daisy chained.

The copying took well over 18 hours (overnight).

Why did you do this Phil - I hear you ask - and if you didn't - you should bloody ask...

Well - the USB port engages the CPU - so it slows down the machine – the Firewire doesn’t do this to the same degree - so faster read-write rates and better CPU performance – so say the experts. So given that Firewire 400 is even faster than USB too – you can do the math and assume that FireWire 800 is even faster still.

Disappointed that no one pointed this out at the onset when we were shopping for drives - as the USB drives we used have little post-production use as the system kept crashing…

The money keeps flowing out – I now have 7 drives that store the data but are pretty much useless in post.

More technology fun; the files are in MXF format – no one informed me that these files wrap the video and audio components into a single file that then unwraps in Final Cut Pro (FCP v6) – well they unwrap if you have the right software! Again I was left in the dark about this – so I had to shell out more moneys to purchase plug-in software to read them…

Tonight I need to review the data and check that all the files were indeed copied over before I start the organising of folders/files/shots and takes…We're talking about over 2000 files - this is of course before the actual film assembly!

Now – isn’t this fun – hands up who wants to be a film director!

This reminds me of the following Murphy's Laws:

  1. Nothing is as easy as it looks.
  2. Everything takes longer than you think.
  3. Anything that can go wrong will go wrong.
  4. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. Corollary: If there is a worse time for something to go wrong, it will happen then.
  5. If anything simply cannot go wrong, it will anyway.
  6. If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop.
  7. Left to themselves, things tend to go from bad to worse.
  8. If everything seems to be going well, you have obviously overlooked something.
  9. Nature always sides with the hidden flaw.
  10. Mother nature is a bitch.
  11. It is impossible to make anything foolproof because fools are so ingenious.
  12. Whenever you set out to do something, something else must be done first.
  13. Every solution breeds new problems.

 

Labyrinth

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In Greek mythology, the Labyrinth (Greek λαβύρινθος labyrinthos) was an elaborate structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, a creature that was half man and half bull and was eventually killed by the Athenian hero Theseus. Daedalus had made the Labyrinth so cunningly that he himself could barely escape it after he built it.

Theseus was aided by Ariadne, who provided him with a fateful thread, literally the "clew", or "clue", to wind his way back again.

The term labyrinth is often used interchangeably with maze, but modern scholars of the subject use a stricter definition. For them, a maze is a tour puzzle in the form of a complex branching passage with choices of path and direction; while a single-path (unicursal) labyrinth has only a single Eulerian path to the center. A labyrinth has an unambiguous through-route to the center and back and is not designed to be difficult to navigate.

This unicursal design was widespread in artistic depictions of the Minotaur's Labyrinth, even though both logic and literary descriptions of it make it clear that the Minotaur was trapped in a multicursal maze